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zFPS - Measure Fps And Ticks

Drag-and-drop frames-per-second and ticks-per-frame display with a configurable sampling interval. Auto-scaling 4K canvas. Free.

On the Asset Store Version 1.1.

Get it free on the Asset Store

What it does

Drop the zFPS_MeasureFpsAndTicks prefab into a scene or a prefab and you have a live FPS readout plus the number of fixed-update ticks between frames, which is the number that tells you whether your physics is keeping up.

One setting: the sampling interval. Short for an instant view of frame drops, longer for a stable average; the default of 0.25 seconds updates four times a second. The canvas is authored for 4K and scales to keep its aspect at 1080p and other resolutions.

The demo scene spawns boxes until performance drops, so you can see the readout react.

Need history, min/max/average and a graph? See zFPS Pro.

Key features

Screenshots

Technical details

C# and uGUI, one prefab, source included. Unity 6.3 LTS (6000.3) and newer. No dependencies.

Built-in RPURPHDRPMinimum UnityPrice
yesyesyes6000.3Free

Release notes

1.1 2026-10

1.0 2023-01

Documentation and support

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Page generated 2026-10-29 from the package's store copy and changelog (version 1.1).