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zFPS Pro - Measure Fps And Ticks

Everything in zFPS plus a live histogram of FPS and ticks over time with min, max and average, stored in a zero-garbage ring buffer. For finding the stutter, not just seeing it.

On the Asset Store Version 1.1.

Buy on the Asset Store, 4.99 USD

What it does

zFPS Pro adds the thing the free readout cannot give you: history. A live histogram shows frames per second and fixed-update ticks over any number of time segments, with minimum, maximum and average for the period, so a stutter that lasted a quarter of a second is still visible ten seconds later.

The recording costs nothing in garbage: frame averages, time spent and tick counts per slice are kept in a custom lightweight ring buffer, so the profiler stays honest while you measure.

Settings on the prefab: sampling interval; Show Histogram (or call EnableHistogram() from code); Number Of Time Segments, which sets the graph's horizontal resolution and is fixed at start-up to stay allocation-free; Draw Tick Sum to toggle the tick bars at runtime in the editor.

The demo scene spawns exploding balls at a chosen tick interval so you can watch the graph react to real physics load.

Key features

Screenshots

Technical details

C# and uGUI, one prefab plus the histogram scripts, source included. Unity 6.3 LTS (6000.3) and newer. No dependencies.

Built-in RPURPHDRPMinimum UnityPrice
yesyesyes6000.34.99 USD

Release notes

1.1 2026-10

1.0 2023-01

Documentation and support

Other packages from Digital Software

Page generated 2026-10-29 from the package's store copy and changelog (version 1.1).