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Unity 2020.1 Sample proje...
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  Unity 2020.1 Sample project 'zASCII' - Public Release 1
Posted by: Zarkow - 2021-02-06, 13:49 - Forum: News - Replies (1)

The Unity Sample Project 'zASCII', showcasing the simple but fast 'ASCII Zarkow' implementation (previously written for XNA) that has now been updated and conformed to Unity 2020.1, is now available.


.zip   zASCII_Public_Release_1.zip (Size: 8.99 MB / Downloads: 167)

Please note the included readme.txt - Non-commercial projects and for studios making less than 100K USD per year, this code, solution and assets is free to use. Others must attain a license.


If you need help, want to show off some cool use-case or your own versions, you are welcome to post in the Support forum.

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  Steam Store Page for The Dungeon Paradox is up
Posted by: Zarkow - 2019-01-31, 12:16 - Forum: News - Replies (1)

Head on over to our Steam Store for The Dungeon Paradox to wishlist the title and receive development updates.

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  Discord Server
Posted by: Zarkow - 2018-11-26, 15:56 - Forum: Support - No Replies

Need support, help with forum or just wanna talk?

Click here to join the Digital Software Discord Channel

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  Discord Server
Posted by: Zarkow - 2018-11-26, 15:55 - Forum: Support - No Replies

Need support, help with forum or just wanna talk?

Click here to join the Digital Software Discord Channel

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  Helpful instructions
Posted by: Zarkow - 2018-08-21, 18:08 - Forum: Support - No Replies

Anyone is welcome to report issues or feature requests or ask for general support regarding any freeware published on this website.

Please just note the following:
- If you are reporting a bug, prefix your post with [BUG]-tag such as "[BUG] When right-click the application closes unexpectedly"
- If you are posting a feature request, prefix you post with [FEATURE]-tag, such as "[FEATURE] When I fail to right-click the application should not eat my puppy"
- If you are asking for support, prefix your post with [SUPPORT]-tag, such as "[SUPPORT] I lost my keys and now I cannot drive my car home"

We cannot guarantee support or reply for all requests or reports, but always do our best.

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  Shelter Helper v0.7 Alpha 3 Released - Optimize your Fallout Shelter game sessions
Posted by: Zarkow - 2018-08-21, 17:39 - Forum: News - Replies (2)

Shelter Helper - Your friendly helper to optimize your Fallout Shelter game sessions


Get help optimizing time used for training your dwellers, for knowing when a wasteland explorer has returned and is available for the next mission or when a team has returned from that all so important Quest.

Introduction video:



Download: 

.rar   ShelterHelper_v0.7_ALPHA_3.rar (Size: 249.37 KB / Downloads: 190)

Quote:-=[ Readme for Shelter Helper ]=-
Author: Johan 'Zarkow' Munkestam

Features:
- Monitor your dwellers progress in your Shelter, returning from Wasteland/Quests, training in gym/classroom/bar
- Be notified when a dweller has finished their task, to minimize wasted time
- See the real stats, health, experience-levels and activity status of your dwellers

Copyright:
  This application is copyright Johan Munkestam/Digital Software 2018. All rights reserved.

Acknowledgement:
  This application wouldn't have been possible without the great research done by a multitude of unknown people; special shout-outs go to rakion99, MobileSam and katzsmile for their work with the savegame format and attempts at making early editors.

License:
  Everyone has permission to freely, without any charge, copy, distribute and share this application to everyone. No-one may however decompile, reverse-engineer, modify or otherwise use the supplied files outside their clear intended area of usage.

  This application is released as Coke-ware - if you like it you must buy the author a Coke when you meet him. No Pepsi. Nor any Cuba Cola. Not even Dr Pepper.

Disclaimer:
  If this application murders you in your sleep it isn't my fault. Neither is any other problems.

  USE IT AT YOUR OWN RISK. BY RUNNING THIS APPLICATION YOU ACCEPT ANY RISK. DON'T SUE ME. PLEASE.

Support:
  Every user is entitled to the same amount of support as they have paid for the application.
 
  Everything above that is of our own free will and due to us being so nice.

  For help, questions etc visit our forum: www.digitalsoftware.se/community/forum-6.html

  Got any suggestions or bugs - let us hear them!

History:

[v.0.7.0.30] - Alpha 3
- Added new column of % vs E10 leveling; 'Health %'
- Added Info note if a Dweller is still a child
- Added ability to sort on columns 'Health' and 'Health %'

[v.0.6.0.25] - Alpha 2
- Added Highlights on Dwellers that is Rare and Legendary
- Added sorting for columns Name, Last Name, Level and EstUpd
- EstUpd column now show a live counter of time left
- Fixed calculation of time left for training in Gameroom/Casino

[v.0.5.1.21] - Alpha 1
- Corrected GameRoom/Casino training info

[v.0.5.0.20] - Alpha 1
- First public release

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Star Meteorite Defense Command to be released 1st of June 2018
Posted by: Zarkow - 2018-05-13, 21:39 - Forum: News - No Replies

The official Steam page for the coming game Meteorite Defense Command is now public over at: https://store.steampowered.com/app/76784...e_Command/

The game is a fun, color-full and fast game, inspired by the classical coin-operated arcade games of the golden era. Retail price of 1.99 USD (local variations apply).

Trailer

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  zAudioConverter Beta released! - Convert Audio Files Between Many Formats
Posted by: Zarkow - 2014-12-27, 17:25 - Forum: News - No Replies

zAudioConverter Beta released! - Convert Audio Files Between Many Formats

   
   
   

Download here:

.rar   zaudioconverterv08beta8.rar (Size: 4.59 MB / Downloads: 580)

Quote:-=[ Readme for zAudioConverter ]=-
Author: Johan 'Zarkow' Munkestam

Features:
  - Convert any normal audio file to any one of the most common formats used, MP3, Ogg, FLAC etc
  - Select a wide range of files of different formats and quality and have them all converted to the same type at the same time without confusing options or steps
  - Make backups of your Audio CD's or ripp the songs to your preferred format!
  - Play any cued or converted files directly inside the application - just double-click on them.
  - Set optional in and out points in any files to only convert portions of the files

Requirements:
  - Microsoft .NET Framework 4.0 installed (Check C:\Windows\Microsoft.NET\Framework\ OR download from http://www.microsoft.com/net/ )
  - DirectX 3 or above
  - Few MB of space for the converted audio files

Introduction:
  This little application came as an off-shoot from me working on a larger project around digital audio-mixer and the situation were I one day had found a bunch of FLAC-files from a famous singer and my girlfriend wanted the songs on her cellphone...that only plays MP3s. Finding a decent converter proved time-consuming and I ended up using a two-step conversions from flac -> Wav -> MP3 to get the files into any decent quality. After this I decided that I better quickly put together a small app that does all of the normal conversions in one place. Besides, maybe someone else might find it useful too.

Instructions:
  Using the application should be fairly straight forward. Add the files you want to convert, choose a destination directory [optional] and click what codec you want the new files to be encoded in.

  Ex. To convert the cued files to MP3 files, press 'MP3'.

What kind of audio files can be LOADED/DECODED?
  - MP3
  - Ogg
  - WMA
  - Wav
  - FLAC
  - WavPack
  - CDA (Audio CD que files)
  - AC3
  - ACC
  - ALAC (sometimes incorrectly called 'iTunes AAC')
  - Musepack
  - Speex
  - TTA
  - Monkey's Audio
  - OptimFROG

What kind of movie files can be LOADED/DECODED?
  In general any movie that is using the MP4-container and containing an audio-stream of an compatible codec. For example .mov-files from YouTube, .mp4-files from cell-phones as Nokia N95 etc.

What kind of audio files can be SAVED OUT/ENCODED?
  - MP3
  - Ogg
  - WMA
  - Wav
  - FLAC
  - WavPack
  - ALAC (sometimes incorrectly called 'iTunes AAC')

Notes on the WMA codec:
  While libraries and codecs that are free to download for all is included in this pack, the WMA Codec in addition to the small library included requires the Windows Media Format modules, which come installed with Windows Media Player or can be downloaded separately: http://www.un4seen.com/download.php?extra/wmfdist.exe

  It is not included as it would bloat the download and most users have WMPlayer installed.

What is the different between the MAX and AVG options?
  AVG means 'Average' and in most cases will cover the needs of most users. The choosen quality/compression levels are the high-end defaults for the respective codecs and are generally recomended.
  MAX uses the highest possible quality/compression level supported by the codec and can be used for experimental purposes, audiophiles testing their equipment and so on. Not recomended to use this option unless you know why it is needed for you. Will either use a lot more space or CPU-power per file.

Copyright:
  This application is copyright Johan Munkestam/Digital Software 2010-2011. All rights reserved.

  The archive includes several libraries and codecs, each with their own copyright and license-info. Inclusion of these files are done as a service only and in no way implies ownership or support for them.

Acknowledgement:
  This work is largely built upon the amazing work done by Un4seen Developments Ltd. on the BASS library and by Bernd Niedergesaess for the .Net wrapper library. The BASS library is free for non-commercial usage with only a splash-screen shown at startup.

License:
  Everyone has permission to freely, without any charge, copy, distribute and share this application to everyone. No-one may however decompile, reverse-engineer, modify or otherwise use the supplied files outside their clear intended area of usage.

  This application is released as Coke-ware - if you like it you must buy the author a Coke when you meet him. No Pepsi. Nor any Cuba Cola. Not even Dr Pepper.

Disclaimer:
  If this application murders you in your sleep it isn't my fault. Neither is any other problems.

  USE IT AT YOUR OWN RISK. BY RUNNING THIS APPLICATION YOU ACCEPT ANY RISK. DON'T SUE ME. PLEASE.

Support:
  Every user is entitled to the same amount of support as they have paid for the application.
 
  Everything above that is of our own free will and due to us being so nice.

  For help, questions etc visit our forum: www.digitalsoftware.se/community/forum-6.html

  Got any suggestions or bugs - let us hear them!

History:

[v.0.8.0.45] - Beta 8
- Added support for decoding Speex, TTA (True Audio Codec), APE (Monkey's Audio) and OptimFROG files.
- Fixed issue with launching the playback of an song from a CD while decoding would force the encoding to terminate prematurely.

[v.0.7.0.40] - Beta 7
- Added support to add folders and sub-folders aswell as maintaining relative structures after encoding the files.
- Added the ability to choose to maintain files in their respective folders after encoding.
- Added safety upon encoding to same dir using the same encoder (leading to a duplicate file name), adding '_new' to the filename.

[v.0.6.0.35] - Beta 6
- Added support for encoding to ALAC - Apple Lossless Audio Codec.

[v.0.5.1.33] - Beta 5a
- Fixed null-exception in Audio Player regarding markers

[v.0.5.0.32] - Beta 5
- Audio Player is now properly stopped and reset when a file is played to the end
- Audio Player: now update the UI to show current status during play, stop etc
- Audio Player: corrected the initial volume to be same as indicated by the UI
- Added ability to launch audio player via enter-key in respective file list
- Added graphical wave graph to Audio Player - shown when setting or in and out points exists
- Added ability to set defined in and out points in files for playing and converting
- Added context menu to File List Boxes; Play, Edit [in and out points] and Delete file from list

[v.0.4.2.27] - Beta 4b
- Audio Player now correctly handles and informs user about incompatible or invalid audio files

[v.0.4.1.26] - Beta 4a
- Fixed exceptions thrown if user quit application during a lengthy encoding

[v.0.4.0.25] - Beta 4
- Rewrote internal handling of the audio-files
- Added the ability to remove files from the cue
- Added the ability to drag-drop files from conversion list back into the cue
- Added the ability to drag files from Windows Explorer into the cue
- Added built-in audio player - double-click on any file in either list to play the file[s]
- Started adding future support for encoding to ALAC (iTunes) - Apple Lossless Audio Codec

[v.0.3.0.15] - Beta 3
- Added support for loading AC3, ACC, ALAC and Musepack-encoded files
- Added filter-support to openDialog for supported movie files

[v.0.2.0.12] - Beta 2
- Added support for encoding new files to WavPack

[v.0.1.0.10] - Beta 1
- Added support for loading MP3, Ogg, WMA, Wav, FLAC, WV and CDA-files
- Added support for encoding new files in MP3, Ogg, WMA, Wav and FLAC
- Using BASS 2.4.6.0 and BASS.Net 2.4.6.8

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  Diablo2Edit Public Beta 2 - Diablo 2 Save Game Editor
Posted by: Zarkow - 2014-12-27, 17:19 - Forum: News - No Replies

For archive purposes, here is a functional (for the version of Diablo 2 available at its release) Diablo 2 Save Game Editor, for users to tweak their characters and their inventory with.


Application is verified to work on Windows XP with no alterations.

Download here >>
.zip   d2_editor_beta_2.zip (Size: 485.92 KB / Downloads: 539)


Quote:-=[Historyfile for Diablo2Edit/Diablo II SaveGame Editor]=-


Entrys are in cronological order (i.e. first entry under an version is the oldest entry).
Multiple instances indicates new solutions (most of the times new solutions will have short references to/about it).
I only add the major things that I think matter - hundreds of Bugs are squashed every day. Wink
The numbering of the (internal) versions are as follow:
 1.2.3.4:
    1 = Major Version.
    2 = Minor Version.
    3 = Release.
    4 = Build.
Release = Commersially released number of times.
Build = Number of times a Complete re-build has been done, i.e. compiling All files. This is only needed when having done large updates in several files, not when doing small bug-fixes.

After every version-header below, there is a note of what kind of build it is:
Debug Build - internal testing, before Beta-testing.
Beta Build - Internal and External Beta testing build.
Pre-release Build - a build for a small selected group to evaluate (i.e. often to the press).
Release Build - Commercial Release build.

-=[Version 0.89.0.31]=- Beta Build, Public Beta 2.
Rebuilt Layout, with multiple pages for support for more options.
Touched up VersionInfo on _SplashDlg.
Added Quest and Qaypoints sections, and the basic functions for it.
Since AboutDlg looked a little pale - added moving starfield to the background.
When selecting Help, the user is urged to read the readme-file.
Quest Section added, with all 21 Quests.
Waypoint Section added.
ReWorked the Character pictures.
Skill Section added.
Rewrote Skill-section, and made multiple pages to copy the game-layout with 10 per page.
Added Necromancer skills.
Added support for correct Loading skills along with the rest of the values.
Added animation for showing the Character Loaded.
Skills are now saved along with the rest of the values.
Fixed several bugs conserning Skills, especially when loading a newly created Character with zero experience points.
Added animated Credits to AboutDlg.
Fixed serious bug conserning displaying AboutDlg while animating Character on Load.
Added Waypoints for Act IV.
Added Save-Question for when user selects to Load a new file.
Added Amazons skills.
Fixed bug that failed to save skills correctly for characters with zero experience.
Added SaveProgress window.
Rewrote some save-code to co-op with the new window.
Added Warning and Error statistics on Save.
Fixed 'Modify'-related code, to better handle closing of the app.
Added visual feedback to SaveProgress window, by adding dots when doing something.
Fixed serious bug with skills, when never visiting skills-page before saving.
Improved the save-rutin somewhat.
Fixed bug for when loading a readonly-savegame.
Improved the startup-time of the app.
When selecting Help, the user is instantly directed to the ReadMe-file.
Added Item-list capability. Some values not defined yet though.
Added ability to see and modify your items.
Fixed save-rutine to allow Items to be saved properly.
Fixed OnHint-bug conserning secondary form.
ReWrote ItemFile layout, to support multiple items in each file (*.dip)
Added Import-support for Items.
Added the new 'scrambled tv'-fx rutine to the about-dlg.
Fixed sprites jumping out of (window-)bounds on heavy lag.
The highest LagCount is stored for later retrivial.
Added the Loaded Character-name to the MainForm's caption.
Set sash-limit to 9 924 gold per level (is rounded to 1000 per level ingame).
Added dlg if imported object shold overwrite existing objects loc-value.
Rebuilt listviews tab-layout.
Exported over 20 items. Several Exceptional rare swords, and some non-used items.
Fixed bug when changing item-values and then selecting cancel - modified = false.
Rebuilt layout and colors. Background is now Navy instead of Black (to dark...).
Fixed the save-rutine for StartLocation.
Fixed bug with Modified not getting set when changing StartLocation Level.
Fixed Save-rutine - no longer depending on .bak-file. (All in RAM-memory.)
Added rutine to detect points left over from Level-Up events.
Added support to Load and display Skill and Attributes points left over.
Fixed som minor issues with the Load-rutine.
Added support to Save Skills and Attributes point left over.
Fixed issue with altered locs for other values, and verifyed the functionality.
Fixed old values hanging around, consearning Level-Up points.
Added some (grey) help-text.
Fixed Tab-order for a lot of the objects.
Added new Load-anim rutine for the Characters.
Fixed external-editor (for ReadMe-file) call to be persistent.
Fixed OpenDialog to at run-time set last dir as defualt.

-=[Version 0.8.0.14]=- Beta Build, Public Beta 1.
Started to fixate Money-limitations, Level-dependent.
Fixed Modified:=True for some odd entrys.
Fixed some minor bugs.
ReBuilt the Character Graphics.
Exported Graphics to stand-alone .dat-file.

-=[Version 0.7.0.10]=- Debug Build, Private Beta.
All Character Attributes Entrys are loaded correct.
Added _Splash-screen and the graphics for it.
Added graphics to main module.
Now all entrys are saved correctly - fixed conversion error.
Added full Level-support (now also in file-description).
Added graphical AboutDlg.

This File last Edited 2000-09-23 18:24.

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  HDEdit Public Beta 5 - Hidden & Dangerous Savegame Editor
Posted by: Zarkow - 2014-12-27, 17:12 - Forum: News - No Replies

For archive purposes, here is one of the only functional Save Game editors in the world for the game Hidden & Dangerous, the classic tactical FPS.


The application is verified to run on Windows XP with no alterations.

Download here >>
.rar   hdeditbeta5.rar (Size: 692.63 KB / Downloads: 604)


Quote:-=[Historyfile for HDEdit/Hidden & Dangerous SaveGame Editor]=-


Entrys are in cronological order (i.e. first entry under an version is the oldest entry).
Multiple instances indicates new solutions (most of the times new solutions will have short references to/about it).
I only add the major things that I think matter - hundreds of Bugs are squashed every day. Wink
The numbering of the (internal) versions are as follow:
 1.2.3.4:
    1 = Major Version.
    2 = Minor Version.
    3 = Release.
    4 = Build.
Release = Commersially released number of times.
Build = Number of times a Complete re-build has been done, i.e. compiling All files. This is only needed when having done large updates in several files, not when doing small bug-fixes.

After every version-header below, there is a note of what kind of build it is:
Debug Build - internal testing, before Beta-testing.
Beta Build - Internal and External Beta testing build.
Pre-release Build - a build for a small selected group to evaluate (i.e. often to the press).
Release Build - Commercial Release build.

-=[Version 0.10.0.27]=- Beta Build, Public Beta 5.
Fixed: when selecting Quit from meny, it now asks if the user wants to save the file.
Added Hints to everything that might need it.
Fixed: removed Debug-msg that keeps poping up when editing number of weapons. (Doh)
Added support for graphics to the main app.
Added soldier graphics, for when selecting a character. (Helps you choose.)
Added graphics for several weapons and items. (Ripped from in-game screenshots...)
Major rebuild of the right edit-section.
Added support for info about Every character and item in the game.
Fixed: AboutDlg no longer takes proc-time when not showed.
Added info about items and character names.
Rebuilt info-section, no longer uses Hint for complete display of info.
Added complete list of info about items.
Added complete list of info about soldiers.
Rebuilt info-section to fit all of the info to be displayed.
Improved Randomize-code for AboutDlg.
Renamed some items to their real names.
Cleaned up the save-rutine.
Fixed problem with app crashing if Weapon n Character graphics Lib are missing.
Altered _Splash-scrn, used an other logo. (Better when transparent.)
Fixed grey-curves on several of the images, since they where to dark from the game.
Fixed: fixed crash when selecting a dummy-character entry (set by the game when new campain is started).

-=[Version 0.9.0.23]=- Beta Build, Public Beta 4.
Ability to choose save from the meny (forgot to enable it).
Added AboutDlg, that displays brief info about the app.
Added graphics to AboutDlg.
Added text and info to AboutDlg.
Made the text move and bounce around.
Cleaned up a lot of code.
Added link to HelpDlg, that launches default web-browser.
Fixed some spelling errors.
Added Release info to AboutDlg, and main form.
Added launch-link for history.txt (this file) when clicking Release-info.
Added new icon to the app.
ReWrote AboutDlg completely - now uses DirectX for graphics.
Added new graphics to the AboutDlg.
Added bouncing logo and animated sprite.
Made the mouse-cursor turn into animated logo in the AboutDlg - nice!
Added _Splash window.
Added high-res graphics and info to Splash window.
Added warning dlg when data have been changed, that prompts the user to save.
Added the save-check to closing, loading new file and selecting new savegame entry.
Fixed some minor bugs.
Added check to see if the Graphics Lib exists, and can be loaded. (Will work without it.)

-=[Version 0.9.0.14]=- Beta Build, Public Beta 3.
Added the displaying of number of entrys after search, when choosing Don't Show (update).
Fixed spelling errors.
Added Soldernames instead of numbers. Makes the selecting of soldiers much easier.
Fixed soldier bug conserning ID starting at 0, not 1. This fixes the error when selecting the last soldier.
Fixed serious bug where previus entry got erased when setting editfields to enabled=false, 'cause of selecting nonvalid field.
Fixed same bug consearning selecting the three non-valid entrys last in the editing-list.

-=[Version 0.8.0.11]=- Beta Build, Public Beta 2.
Corrected issue with MP44 beeing placed to early in the ComboBox. (Placed Hex10 after Hex09, when it should be after Hex0F)
Above spawned some weapons wrongfully beeing choosed.
Fixed bug where the first weapon in the inventory, was (visualy in editor) asigned to last character in list.
Added ability to change Character. Only numbers, not name right now (Only visual issue).
Added HelpScreen.
Fixed Weapons and Character values not beeing correctfully disabled when selecting a non-value entry.
Fixed issue with popupmenu not beeing used.

-=[Version 0.7.0.8]=- Beta Build, Public Beta 1.
First public beta, and therefor no history is included.


This File last Edited 2000-07-06 20:13.

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